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Sunday, December 29, 2013

Battlestar Galactica



   I have had the pleasure of playing many different browser games over the last five years. It wasn't until I became a farmer on one of the largest browser game successes in history, that one could find this critic entertaining his self on such a platform. One of the first things that became apparent, after succumbing to the allure of these micro-games, was the amazing artistic outlet that they provide for the creative individual. The accompanying game artwork as well as the fan art has provided an endless outlet for artistic expression that gives my heart and soul an unmistakeable inner glow.

   Today we are talking about a game that has the benefit of a successful franchise: Battlestar Galactica. Bigpoint has taken this opportunity to impress the boys at Syfy, and it is a big bite, but is it too big for Bigpoint to chew? Only the test of time can confirm a solid answer to such a question. Yet, bringing this franchise to life online may offer them a chance to earn swag with the online gamer community. The scrutiny will be immense. The expectations are high. And heavy anticipation can lead to ruin. Let's take a look at how we scored Battlestar Galactica Online and why we feel it earns this score, then let you decide.

GAME PLAY: 8
   Browser game indeed! This is the first time I have seen a browser game with a semi-free-move three dimensional world. Albeit the rooms are somewhat small but the potential for growth through added systems alone, makes this an exciting game to keep your eye on as it grows and develops. That is not to say that it isn't fun to play now, because it is. Traveling from system to system is made possible through the infamous FTL (Faster Than Light) drives and is powered by the most common resource: Tylium.

   If dog fighting in space, with the ships you've seen in the movies, comic books and read about in the novels, gets your blood pumping than know that this game is doing a great job at delivering on that fantasy. The controls are unique and fun and offer a fairly direct control interface to those ships. Integrating the impact of skills directly to a pilots ship maneuvering abilities was handled very well, so the more you train in a certain skill the more responsive your ships will be to your commands.

  Minerals are the primary resource in the game: tylium, titanium and ice. Tylium is the primary resource and so is used as a form of currency. Cubits are like an additional form of currency that are directly tied to ice. They can also be purchased with real currency (USD). Titanium, on the other hand, can be used to repair your damaged ships or can be traded for tylium. Finally, there is also a loot drop of various values that can be picked up from enemy wreckage or debris floating in space.

   Experience points are earned through action and accumulated to "purchase" skills. This is how it works: fly out into space => destroy a malfunctioning drone/blast ore out of an asteroid => earn experience points => once enough points have been accumulated to purchase the skill that you want you purchase skill and begin to learn that skill => after specified time has passed you now have that skill. This is a very interesting set-up and I cannot say for certain that I approve. The drawback is that players can purchase experience points with currency and thereby have the ability to surpass committed players.
  

GRAPHICS: 7
   The graphics in this game have amazing potential. There needs to be more detail orientation, a wider variety of customization options and a little lighting work done, but visually BGO does deliver. The asteroids are done well, the planets and the backgrounds are nice...but nothing really jumps out at you as stunning. However the rendering of large objects from afar is done superbly. This is a weakness in even some of the larger original MMO franchises but has been successfully addressed by the Bigpoint team.

   Lightening needs to be re-tooled to offer a more spectacular environment. The level of realism that could be added by adding more graphical edges on ships and revamping the lightening could be a programming teams nightmare, but the results would be phenomenal in this unique universe. The motions and mechanics for the rest of the game are adequate and are for the most part stable with only rare graphical anomalies.
 
SOUND/MUSIC: 8
    The sound effects are unique and distinguished. Much of this could correlate to the immense capabilities of Syfy and it certainly adds to the overall quality of the game. The fade over to a more upbeat tempo upon enemy contact is a high quality feature and makes perfect use of the emotion triggers that can really add that glimmer to a finished game. In addition to adding excitement it helps ease your eyes from having to dart back and forth between your dradis, HUD, module cycles and other such piloting responsibilities that divides the Cylons from the Toasters.

   The music tracks are a little too few in number but they are original. The music does seem a little out of theme whereas it has a more tribal feel. Is that appropriate for a futuristic science fiction game? While I cannot answer that I can say that they somehow manage to pull it off quite successfully. Although I know there is very likely little-to-no real ambient noises in space a game can make some interesting pseudo ones. Garbled, static-laden or cryptic communication noise is a favorite of mine, a warbling noise when close to large objects and even the shuddering noise of a large engine as other ship flies by all add to the feel of a space game.

FREE vs. P2P: 6
   While there is nothing that can be done without spending currency the immediate advantages to doing so certainly gives your enemy an upper hand. But this isn't that big of a surprise as the incentives offer the company a way in which to financially support the game and it's staff.  What really discredits this game in this category is the incessant adverts to spend USD upon your death. It is an additional slap in the face to the sudden realization that you have lost that battle. 

          +5 <Annoying points>

   Committed players will still eventually be able to compete with even the wealthiest of players, but the climb from level 10 to level 20 is slow and painful. Being able to purchase those higher grade ships early in the game allows players to accumulate wealth and experience points faster. This of course offers a sense of achievement that is otherwise missing. This can either be a big issue or a small one depending on the player . I became frustrated at my ineffectiveness at contributing to large fleet battles where the massive ships of BGO were colliding and the ease with which enemy players could locate and destroy me.

DEPTH: 4
   With a fantastic story, a successful franchise, well developed characters and an epic conflict you would think that Bigpoint would have had no problem nailing this one. But the sad truth is that they have epically failed. Harvest asteroids, shoot stuff, that about sums it up. There is no storyline, no character development, no goals aside from be the best at killing. Today's gaming community wants more than that. They want to see their contributions impacting the game, they want to make their mark.
 
OVERALL: 6.6
  This game specifically caters to the PvPer with their system dominance features and open universe. Maps display where the enemy is setting up shop, where they are harvesting minerals, even where the heaviest battles are taking place. There is absolutely nothing stopping a level 100 player from seeking out and destroying you at level 4. Aside from your own attention to your surroundings and to your dradis.

   The universe has approximately 60 solar systems each side designated  with two or three "safe zones" where the enemy cannot enter. The resources there are scarce and the NPCs are a waste of time after level 10. Combat is your major source of wealth but the enemy NPCs still use squadron tactics on you, so flying solo is unrealistic until you are flying larger ships. What's worse is that once you try to mine a planetoid, which coincidentally provides players with the most convenient return of resources per minute, a symbol will come up on the map to alert everyone that you are mining in that system. Now you must defend the mining ship against attack from NPCs and enemy players as well.

   Ultimately this is a fun game. There are just so many fails at helping the newer players gain ownership in the game that this felt more like a fan club than a game. The pilots that are ever going to be a big impact are already there, you are just entering to provide cannon fodder for the enemy. I cannot verify that every server fail in balance but I can assure you that there are no real balancing mechanisms from keeping one faction from constant domination. In Aerilon the Human faction always outweighed the Cylon and so it was nearly impossible for me to accomplish anything, including my dailys.

Tuesday, December 24, 2013

Total Domination



  Plarium has taken the post apocalyptic world by force! Keeping with the theme of connecting our fans with free-to-play games we sent some of our minions out to reconnaissance the violent world of mutated technological warfare and dominance. They came back a little odder than they were before leaving, but with terrifying stories of war, complete with mutant denizens and cybernetic power houses.

  Total Domination has justifiably earned a European award for strategic game-play, because strategy really is a vital element of its game play. From researching which Clans dominate your area to which generals (players) to be weary of, you are kept busy as you hustle  to make your stand against the mutant masses of Morgana and your power mongering neighbors.

Game Play: 8
   When it comes to making a complex game there are many fundamental hurdles that must be accounted for to keep players from tossing in the towel before they have come to sense the reward of achievement. The more complex the game the more likely a player is to move on before learning the mechanics of a game. Total Domination is a complex game but the folks at Plarium are no fools.

   New players are literally walked through the initial challenges by a helpful task/achievement feature that guides you through the initial set-up of your base and offers continued guidance as you slaughter your way into the ranks of mechanized warriors and mutants. Believe me when I say there are enough challenges to keep you from becoming idle.

   Between the balance of resources, attack troops, defensive troops, mutagen, crystals and recon units Total Domination is both fun and well designed. More importantly these various resources and units provide a way for each player to truly make their sector unique. Add onto that various skins for your HQ and several different special units and objects that can be purchased with crystals and there is very little chance that your center of operations is going to be the same as any of your opponents, thereby offering ownership.

Graphics: 6
   While the background for the sector leaves something to be desired with single graphics for: dead trees, dead shrubs, cracks, holes, ect... the graphics of the actual objects themselves are exceptional. The level of detail is truly amazing. There are animations that contribute to the reality of your post apocalyptic operational center and really add life to the game. The animations are also done well enough to make transition smoothly from frame to frame.

   Unfortunately there are no animations to depict the actual combat taking place when you are raiding, invading or defending. There is also no real player interaction with these activities which would possibly require an additional platform and could be in the works for all we know. Nonetheless, this is a browser game and it definitely makes the cut.


Sound/Music: 7
   The background music is appropriate, though something more gritty and industrial might have been a better fit. The sound track is unique and fitting for the theme of the game. It has a tempo that adds excitement without being obtrusive. The sound bites for affects are original, adequate and theme based. Their sound guy did a great job. While it does lack tempo changes to go with actions taken by or against the player there would be application for such a feature anyhow.

   What I really want to commend here is their voice overs. The General who walks you through the game, announces tasks and special events is outstanding! Being a veteran of the United States Marine Corp I was immediately taken aback by the feel that is offered by this feature. What is more, the scripts are absolutely entertaining and blatantly hilarious. This general had my ROFL'n when he said: "You are going to need artificial intelligence if you want to avoid authentic stupidity". These voice overs are the shining attribute of Total Domination.


Free vs. P2P: 10
   Obviously it takes money to support and maintain an online game. Servers cost money to purchase and require electricity to run as well as internet connectivity. So scoring a game on it's ability to provide users entertainment without any financial commitment is a tricky business indeed. Ultimately we here at Squiggle have tried to keep these elements in mind when scoring this category. Many of the most popular pay-to-play games have incorporated a Free trial run to allow players an opportunity to discover the joys of their alternate reality before making a financial commitment.

   That being said, I have never seen a game that accomplishes that nearly as well as Total Domination. There is not one single item in this game that cannot be earned through gameplay. Sure, it will take longer than it does for the financially secure to enter their credit card information but isn't the satisfaction from earning your way a reward in itself. I am old school so I can easily say I would rather earn my way than to be handed it...not that players didn't earn the money that they are spending...but that is a whole other discussion.

Depth: 5
   There is a bit of a back story and an obvious history that applies to nearly every post-apocalyptic themed game. General Winters is easily Plarium's iconic character and the voice actor does a stupendous job, Morgana who acts as the games antagonist is vague and could use some fleshing-out. Then there is the plethora of other players who can be enemies, clan members, allies or neutral to your sector, all of which depends on your actions.
   The game forum itself is active and involved which offers a promising future. What caught my attention most was the direct request for player opinions as well as the easy to understand method in which they track and retrieve this data. Plarium is very likely to receive a players choice award in the near future...hopefully before the apocalypse. 

Overall: 7.2
  Ultimately Total Domination is a free to play game that delivers fun, laughter and a social community. Their artists are accomplished, their voice over actor is outstanding, the scripts are awesome and the game play is challenging. The biggest detriment to the game is its lack of back story and details into the origins of the protagonist. Some of which can be discovered through the mutant unit descriptions.  If you like strategy games then you will like this game.